Probabimals is a dice strategy roguelike.

Build custom dice, bend the odds, and roll combos to beat escalating score targets.

Published 4 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorartem3605
GenreStrategy, Card Game
Made withGodot
Tags2D, Deck Building, Dice, Godot, Roguelike, Roguelite, Score Attack, Singleplayer, Turn-based
AI DisclosureAI Assisted, Code, Graphics

Comments

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Fun base concept but it scales too fast.

150, 226, 337, 506, 759... so 1.5x per. 

Closest I've gotten was on the boss on round 6. Where the target was 1708... and that was choosing the shop every possible time even if I had no money.

1708/4=427. So you need 4 hands that average 427. Thats at minimum there are 3 yatzees

Possible combos:

A hand worth 88+and three yatzee with 6s

A 4 same of 5s and a 6, a 5 yatzee, and two 6 yatzee

Or four yatzees of which up to two can be 5 yatzees and the rest have to be 6 yatzee. 


And most the upgrades are useless...

+x to hand contributes 4x which is likely less than 40.  (2% of 1708)

Basic die, I already have 5. I don't need more.

Balanced die: per above, not worth taking since there is no 6 and a 6 yatzee is required. 

Dice face, per above, unless it is 5 or 6 it's not worth taking. 

Pair boost: you would need 15+ to get a high enough multiplier. Probably need 300+ coins which is not available

Full house multi. This might be worth it. I didn't check. 


And the reason I am commenting this here rather than your survey is because I don't want to give an email but the survey required a sign in. 


It's not a bad concept but riddled with scaling issues meaning that it is more luck than skill and closer to a grind simulator than a game. 

(1 edit)

Thanks a lot for the detailed feedback. This totally makes sense.  

We’ll work on smoothing the balance, making more upgrades actually useful, and adding more content/viable strategies so it feels less luck-driven.

Also, thanks for writing this here. Totally fair point about the email. I've fixed that issue.

Really fun game, but there are time where there is no shops. and you get swamped by the difficulty.

(+1)

Thanks for playing and for the feedback. We’ll work on the balance, and this issue should be fixed as part of that.